Archive for the ‘steampunk’ Category

31
Dec

Sherlock Holmes: A Review

   Posted by: Jeremy   in autism, steampunk

Almost a week after the release, my wife and I went to see Sherlock Holmes on the big screen.  This is probably the first show we have seen in the movie theatre in years, as we have been preoccupied with our children and our son’s development of late.  The movie was interesting, and overall I would say it was very well done.  Would I see it again?  Yes.  Would I own it?  Definitely.

The story places Holmes and Watson in about the middle of their career together, when Watson is about to marry.  I won’t tell of the story, other than it deals with supposed Magic, and there is a beautifully placed cameo of Professor Moriarty, who later became Sherlock Holmes’ one great rival.  The setting was true to Victorian and Edwardian England, the sets, props, and costumes enough to make a steampunk enthusiast drool.  Over all, I loved it.

Before watching the movies, I gorged myself on all of the Sherlock Holmes mysteries, both in print (all but the Case Book, which I am currently reading), and the old 1940′s radio shows.  I wanted to know Sherlock Holmes, whom I have loved since childhood, and wanted to really study the persona given to him by Sir Arthur Conan Doyle before I tried to see whether or not I liked the movie.  I also read reviews on the Movie, which I must admit was a bit daunting, and only about half true (proving that most movie critics don’t read books, more’s the pity).

First off, the critics were right in saying this movie is not what you would have expected having watched any previous Sherlock Holmes movie, or any special done by the BBC.  Where previous movies painted him as nothing more than a thinker with occasional action, this movie shows Holmes as very able in fighting and active in his investigations.  For this reason, critics assaulted this movie.  They couldn’t have been more wrong.  As a good read in the Sign of the Four, His Last Bow, or a number of other cases I can’t recall of hand, Holmes is very active in his investigations.  In fact, he was well known as a champion boxer.  Yes, he could use his fists, and would do so when necessary.

The second was alluding to the relationship between Holmes and Watson as being homoerotic.  Good heavens.  Does this mean that any time a guy has another guy as their roommate, they are gay?  No, I didn’t get any vibes of homosexuality in the relationship between Watson and Holmes.  Perhaps because I wasn’t looking for it, or perhaps it’s because two gentlemen who have been through a lot together could become very much like brothers without anything being overtly sexual.

There is one scene that I thought interesting:  Holmes is in a restaurant, and becomes overwhelmed by all the sounds, sights, and stimuli that are coming his way.  While this could easily be explained away by the drugs he had taken and their after effects, some critics called is a sign of Autism.  Is it?  It’s been so surmised by many in the Autism community, but as he is not a real person, it can’t be proved.  I’ll just say that the movie still entertains the idea, which is fun, but I wouldn’t go so far as to call him Autistic.

So much for critics and their judgement.  At any rate, I loved the pace, and the thought process, as the movie came from the point of view of Holmes, as all the stories (with one exception) came from the point of view of Watson.  This gave Watson a chance to shine in his ability to detect, stand out for what was right and lawful, and even put Holmes in his place once or twice.  As such, I felt that the story was unique, and gave one an insight into the methods that Holmes would have used (had be been a real person, of course).  His triumphs and his vices were all on display, including his drug addiction when not working on a case.  While my favorite persona of Holmes remains to this day Basil Rathbone, I loved the Robert Downey, Jr. take on the great detective.

Mary in the story was superb, as she was a practical woman, well acquainted with the methods of Holmes, and actually had more sense then did James Watson at times.  In a sense, she was the perfect woman for Watson, as she was patient with Holmes’ constant need for her husband on errands, and her husband’s need for adventure.  Watson was also well portrayed, and Jude Law’s Watson is perhaps my most favorite version.  He even had the limp that Watson had from his wound that discharged him from the Army in Afghanistan.  Lestrade was classic, and I thought his character was very well done.

And finally, I was on tenderhooks at the end of the movie.  Not because I was at all worried that Holmes would not succeed, but rather I was afraid the movie would in some way allow the arcane and superstitions that were often ridiculed by Doyle in his books to exist.  I was thrilled to see that it wasn’t the case.  Holmes had, in his truly unique way, discovered the whole thing, even presented it to the villain at the end, and received his usual conformation.  In short, the essence of the movie was the same as any story from the Memoirs, Adventures, or Case Book of Sherlock Holmes, with only a few twists to make it different.

But it couldn’t be completely true to the cannon.  For one, of all the stories I read, Irene Adler was only one minor character, an English woman, and not necessarily a renegade of the law.  All this changed in the movie, but then I supposed if any woman were to be Holmes’ love interest, it would have to be “the woman”, as he called her.  Point two comes from the introduction of Moriarty, of whom Watson was not aware until well after he was married.  Holmes was, of course, but not Watson.

So, my final verdict is that if you enjoy any Sherlock Holmes book, I think you will enjoy the movie.  If you were more of a fan of the BBC specials, it may not be what you would expect.  But I still think you would enjoy it.  There is a richness in this story that makes it both humorous, exciting, and engaging.  And of course, if you are into Steampunk, you can’t help but love the movie.  There is a touch of Dan Brown (secret societies) that makes the movie compelling.  Those who love action will enjoy it, and those who love a good mental exercise will like it even more.  I admit that while I have figured out about 20% of the Holmes stories before the end, this one had me going for a minute.  The clues were there, but I didn’t catch the full meaning of them until Holmes dictated the events to Blackwood at the end of the story.

1
May

The Steampunk Landscape

   Posted by: Jeremy   in steampunk

Steampunk has had my attention for a while now, and fascinated me with their attention to detail.  Steampunk mods for computers have been springing up all over the place, with varying degrees of modification.  The great thing about Steampunk, in my opinion, is that it focuses on the aesthetic, with form and function both being important.  But also, there is a huge focus on technologies that have been abandoned because of varying reasons.  

As such, there are very different ideas as to what makes Steampunk “Steam”.  Some say it requires the presence of some sort of Steam component, such as a steam engine.  Others say that anything Victorian is fair game.  Still others focus on the gothic and punk aspects with brass and leather thrown in.  The thing is, they are all correct in their assumptions!  Steampunk is still in it’s infancy, and more people are finding that they fit in this designation.  To me, Steampunk is characterized by the following: 

Victorian Technology
First of all, the Steampunk genre is a reflection of the Victorian era, when science and art blended together.  Beautiful creations of brass, iron, steel, and hand-carved wood accent this beautiful period, and meets the craftsmanship of the earlier eras while providing a scientific advance in technology.  The reason why it’s called Steampunk is because the primary locomotive method of the time was Steam.  Some may argue that it still is, as all our internal combustion engines use expanding gasses to operate, as do Steam Engines.  

And then, there were the early science fiction writers, like Verne and Wells.  While many of their imagined inventions have come to life, others are still in the realms of fantasy.  These men and women were responsible for many advancements because of their imaginations they provided.  And what’s more (and arguably more important), they romanticized science by appealing to our most basic nature in discovery.  That is what makes their work just as compelling today as it did in the 19th century.  

Adventure and Exploration
I’ve been a strong supporter of space exploration ever since I saw Star Trek.  I couldn’t understand why, or even why the show was appealing to me.  But then it hit:  It’s because of the adventure of finding something new.  Growing up my friends and I would try to come up with new ways to travel, if just for that experience in exploration.  Steampunk continues that same experience.  

Rudyard Kipling and Egar Rice Burroughs exemplified these feelings of exploration with their books.  Ever since I saw and subsequently read the “Jungle Book” and “Tarzan”, I was hooked.  The idea of living in the wild, with new and exciting things around the next tree appealed to me.  And of course, the lack of a lot of people around.  That in particular appealed to me.  ^_^  Exploration and adventure is just something that I feel reflects the spirit of Steampunk, whether it be the adventure of a new land, or the adventure in a new skill.

Romance
My wife will be the first to tell you that I’m not a very romantic person.  I’m not the type that buys flowers (I prefer to grow them myself and cut them for my wife), nor am I the type that likes to watch a romantic comedy (unless it’s “While you were Sleeping”, where I can watch the kid wipe out on his bike on the sidewalk ^_^).  But I do feel romance and infatuation:  I love my wife in all aspects, and not because of any one characteristic.  

And this is the same with Steampunk.  Quality is more important than any one aspect.  Technology that just works is nice, but it has to have the form to go with it.  Would you prefer just plastic, or does a polished Oak finish turn your eye?  Those things that are real, tangible, grounded, physical… these things are of benefit to the Steampunk community because they can be enjoyed beyond the simple function.  

The Intangible
Having just explained the necessity for the tangible, I’m now making an argument for the intangible.  Those forces that are not explained, not understood, and not documented.  Partly supernatural, partly fantastic, the Steampunk genre focuses on the unknown.  From Vampires and wizards to unexplained power sources, Steampunk makes tangible devices that can interact with the intangible.  

The Darker Side of Steampunk
Disasters, governmental collapse, colonial defense from the “Horde”, it’s all part of the darker side of Steampunk.  Part Gothic, part Cyberpunk, part “Mad Max”, you find that Steampunk can survive well in this situation.  And how?  By building their own machines, generating their own power, being resourceful in dismantling the old and worn out, then breathing new life into it.  

Aristocracy
Another interesting aspect of Steampunk is it’s tendency for Oligarchies or Aristocracies.  Many Steampunk proponents adopt aristocratic names, “Baron”, “Dutchess”, “von”, “Sir”, and so on.   This suggests a need to be set apart, above those that are more “common”.  Perhaps it’s a feeling of elitism, or perhaps it’s the need to feel important and unique.  My inclination is to believe the latter.  

Education
Those of the Steampunk genre that are not particularly connected to the aristocracy will generally adopt an education title, “Dean”, “Professor”, “Doctor”, and so on.  What is interesting is that most of the Steampunk participants that I know actually hold those titles: a suggestion that the Steampunk genre appeals best to the most educated.  

So those are my theories behind the genre of Steampunk.  It’s interesting because it appeals to so many people on so many levels, and still manages to create a community around it.  Don’t believe me?  Try getting some land in Caledon in Second Life.  This is a Steampunk/Victorian land that is very, very difficult to join.  Once my land is complete, I’ll post a link to a friend of mine, Sea Beaumont.  She is building a repository of all things Steampunk, and will be housed across the street from my home in Caledon Downs.

So the question you can now ask yourself is whether or not you would fit into the Steampunk genre.  Do you like anything above?  And in particular, do you like to craft anything by hand?  

I’m not generally one for video shorts, though I have seen thousands (particularly computer animated shorts). I also have a fairly limited field of likes when it comes to film, with most of the movies I enjoy coming from before the 60′s. That being said, I read about this animated short on various websites, and decided to give it a try.

The Animation
The first thing that actually drew my attention was the animation. I’m pretty sure it is computer animation because of the precision, but it looks like shadow puppetry. That in and of it self is really cool! Shadow puppetry hasn’t been seen in mainstream US markets (as far as I know) for years. It’s neat to see someone take such an artistic turn in their animation. I’m really impressed.

The Setting
The setting is in a very steampunk world. Airships, coat tails, mad scientists that would rather kill others than think logically on how to get a monster back to a city. Yes, it just screams steampunk, and as such captured my attention. The machines used for locomotion are heavily geared, and there appears to be no natural ground. All land is floating in the air (rather cool, I’d say), and makes one wonder what kind of physics governs the world.

The Story
Something I have learned from watching years of animated shorts is that the animation can be excellent, but if the story is lacking the experience suffers. Apparently the creators of this little gem understood that, and wrote a complex story that is grounded in a history as to yet explained, giving the experience a richness that is usually lacking in other animated shorts. The story could have fallen directly from Jules Verne. It’s rich, has just enough reference to technology to make geeks drool, and has such an intense ending that you are left wanting more.

A quick synopsis: A young navigator, haunted by a fatal mistake in his past, has been reassigned to his old ship. The crew are on a routine mission to a new trade route when they came across a derelict vessel, with all the crew dead, and yet still in complete working order. They follow their old heading at the behest of their one passenger, a biologist, and discover an uncharted island. The adventures start there, with excitement, horror, and a discovery of just what man can do when determination overrides reason.

If you have not seen this short, which has won many awards and was nominated for an Oscar in 2006, I would highly recommend that you do. If you can’t find the DVD to purchase, you can find it on iTunes for $1.99 (plus tax). It’s 26:05 minutes long, and every minute is gripping. I highly recommend it.

5
Oct

A Steam-Powered Model Airship Project

   Posted by: Jeremy   in air ship, steampunk

Recently I started a new project. Many of my old projects may have gone by the wayside, but this one should stick. You see, I intend to build a steam-powered model airship, and have it be functional. I will be building this airship with parts I have around the home, putting them together, and then finally have it move under it’s own steam power when I’m finished.

The Engine
I started by working out a design for the engine. The steam engine is perhaps the most important part of this project, as it will be the central power core. I based the design off of a model steam engine I saw for sale on eBay, and changed it from a piston engine to a turbine. Why a turbine? Because it’s actually easier to build than a traditional piston engine, particularly at that size. ^_^

I originally intended to have the engine built together in the gondola, and then run a drive belt between the turbine drive axle an a new axle that would run the full length of the airship’s envelope. That would of course require multiple gas bladders in the envelope, and make inflating very complicated.

The nice thing about the turbine is that it doesn’t matter where the axle is located, as long as steam can get to it. So, I can move the turbine portion of the engine to the back of the air ship’s envelope, as long as I have a tube running from the main boiler to the turbine.

Now the question comes to what power source to use. I had originally wanted to use a candle, but I am unsure if the head would be enough to build steam. There are a couple of other options, one of which is using an alcohol based fire. This is something that I will be working on this next week.

The Lift
Once the weight of the engine (and water, and fuel) has been figured out, I can calculate how much helium would be necessary. Helium has a lift factor of 1.113 grams per liter, meaning that it’s weight is that much more lighter than air. So, from that I should be able to calculate how many liters of helium would be required to lift the engine and enclosing envelope. Then it is just a matter of building the envelope, and the gas bladder.

The Envelope
I intend to build a semi-rigid envelope, built out of paper-maché. The frame will be made with twine dipped in either starch or paper-maché glue. Either way, it will be roughly the shape of a Zepplin, though I reserve the right to make changes if necessary. ^_^

The rigid design will allow the turbine in the back to function with little addition to the weight of the air ship.

Future Plans
Once the initial design has worked, I plan to add a generator to the turbine (in a new design), and add electric servos and a radio control. That way, it will still be steam powered, but I can do more with it than move in one direction. I will also enclose the turbine, and recycle the steam into water, reheating it and making the engine more efficient.

Perhaps, once I can get the design worked out, I will hold a race with anyone else who is so inclined to build their own steam-powered airship. ^_^

28
Sep

The Allure of Steampunk

   Posted by: Jeremy   in steampunk

I love History, as anyone that knows me will tell you. I have been interested in history since I knew that my family had a history (and quite a colorful one at that ^_^). So historical artifacts and retro-looking objects have been an interest of mine for some time. I have Victorian oil lamps, camping oil lamps, a wood-burning stove, and some other older devices (like a 1953 Willys Jeep). But, oddly enough, I hadn’t even thought about steampunk before. Then my friend, Joseph Hall, introduced me to the Steampunk keyboard Mod at the Steampunk Workshop.

This keyboard is really cool, with beautiful brushed metal bindings in brass. Now I think I understand my appeal to the Apple computer: the brushed metal. It’s all about the brushed metal. I also like the keyboard, because growing up we had an old Victorian manual typewriter with which we constantly played. Instantly I was hooked.

This was months ago that Joe introduced me, and since I have been pretty much floating in a steampunk mood. I like the idea of large machines, brushed metal parts, clockwork, and the like. Something that is easy to manage in that each part has an obvious function. This follows the utilitarian philosophy that pervaded the Victorian years, and as such becomes a fascinating movement in and of itself.

So I started to think about all the facets of our lives that can be effected by steam technology. Imagine if you had a motorcycle that could run for 2 hours, just on steam? Also, that steam could be created from burning alcohol, instead of gasoline. Thereby, you create a viable and powerful mode of transportation that is eco-friendly, carbon neutral (or closer to it), and can potentially look really cool.

But what about the problems that plagued the steam engines of the past, you say? True, boilers would tend to blow up after so many uses. But that was more to do with the type of metal used, not really the design. Brass, bronze, copper, and iron were all used early on because they were readily available, and less expensive than steel. But they also were softer metals, and would slowly melt away with each firing until the walls were too thin to handle the pressure of the steam. They would then blow up spectacularly, causing injury. There are plenty of new alloys that could take the place of copper or brass.

And now many of you are probably thinking: Wouldn’t it be more fuel efficient to create a combustion engine to run on alcohol? Sure! That would also be potentially more safe assuming you use a copper boiler for your steam engine. But is it just as cool? Is it easy to get? Is it something that you can show to your friends and have them say, “wow, I don’t know why you did it, but it looks just so cool!”

So, does this mean I’m going to build one soon? Probably not. It takes a level of engineering that I just don’t have (yet), but I am going to start with some simple mods of my own. I think I could come up with some pretty cool mods given the time. But until then, I’ll keep following the Steampunk Workshop. I wonder if he will make an optical mouse telegraph sounder?